Projects

EA Tiburon – Madden 19 Modeled, textured, and sculpted several assets for the project. More details will be released later this year, this project under development. (Game produced & developed by EA).

EA Tiburon – Madden 18 Modeled and textured player’s faces for real-life accuracy. Created assets to reflect new gear. Updated existing assets to match NFL and sponsor’s current designs. (Game produced & developed by EA) [images][images][images][project site][trailer]

EA Tiburon – Madden 17 Developed an animated logos for football teams, awards, and introductions. Also worked on modeling and texturing character clothing and player’s gear. (Game produced & developed by EA) [image][image][trailer]

Smithsonian Channel – Explorer at Large Developed a graphic style for 3D animations. Modeled, animated, and rendered animations of different scientific concepts. For example, created an animation of how the current flows in an electro‐fishing boat, and created visual special effects of how the electric current flowed into the lake surrounding the boat. (TV show produced by Pixeldust Studios) [][project site]

NASA – The Year of Pluto Modeled and texture solar system planets and dwarf planets for a television pilot about the Kuiper Belt and Oort Cloud. (TV‐show produced by Pixeldust Studios & Geoff Haines‐Stiles) [][project site]

Smithsonian Channel – Air Warriors Animated different camera moves and developed sections of the storyboard for a television episode show casing a fictional battle between a dragon and a US Apache helicopter. (TV show produced by Pixeldust Studios) [][project site]

Benelli USA – 828U Shotgun Showcase Created a stand‐alone product animation, which included the creation of a highly detailed model and texture of a shotgun based on technical schematics. Gathered information from subject matter experts to understand the internal mechanics of the shotgun worked. Developed a realistic animation of the shotgun, showcasing new and
improved features. (Promotional Video produced by Pixeldust Studios) [images][project site]

NOVA – Creatures of Light Modeled, textured, and animated a stylized version of the bioluminescent reactions, which included chemical reactions, light diffracting, cellular and neuron behavior. (TV show produced by Pixeldust Studios) [][project site 34:00]

Channel NewsAsia – Designing Fun Modeled, textured, and animated a stylized version of the “Singapore Sports Hub” which was showcase the stadium’s architectural features. I also modeled, textured several other buildings for image projection. (TV show produced by Pixeldust Studios) [images][project site]

Interactive Knowledge – Inka Road Modeled, textured, and animated a realistic models of Inka food storage facilities to show air flow, storage organization, and facilities layout . (Museum Exhibit produced by Pixeldust Studios) [images][project site]

CuriosityStream – Curious World Modeled, textured, multiple 3D assets which included the creating textures for a terra formed Mars. (Webstream produced by Pixeldust Studios) [images]

College Football Hall of Fame – Museum Exhibits Created low polygon models of game assets, which included 65 mascot heads, environments like a stadium and a college campus. (Museum Exhibit produced by Cortina Productions)

San Francisco 49ers – Museum Exhibits Designed short interactive games for touch screen exhibits. Created an architectural model of the museum interior. Created a low poly version of the new 49ers stadium for a Kinect interactive that allowed you to be part of the gridiron experience. Modeled football gear and environments for games, which included, shoes, helmets, uniforms, and a locker room. Simplified designs of interactives without losing look and feel to reduce programming time.
(Museum Exhibit produced by Cortina Productions) [][project site]

Bullock Texas State History Museum ‐ La Belle ‐ The Ship That Changed History Created low polygon models of the historic ships La Belle; St. Francois; L’Aimable; and Le Joly for use in Real Flow. Created high polygon figurehead for the La Belle model. Animated the shipwreck of La Belle, including realistic lighting and texturing of the ocean and camera positioning for 3D video. (Documentary produced by Cortina Productions) [images] [project site]

George W. Bush Presidential Library and Museum – Created style sheets establishing the layout design, fonts, and colors for the consistent design of all interactive exhibit displays in the museum. Designed user interfaces and modeled 3D assets for many of the interactive and multimedia exhibit displays such as LEED, Defending Freedom; Tax Relief; Faith‐Based Initiatives; Daily Diaries; 9‐11 Memories, Global War on Terror; Ask The White House; Barney’s White House; Fighting Disease; and Ocean Action Plan.
(Museum Exhibit produced by Cortina Productions) [][project site]

The National World War II Museum US Freedom Pavilion: Boeing Center ‐ Final Mission: The USS Tang Submarine Experience Created low polygon modeling of USS Tang for use in Real Flow. Animated a historic battle scene, including positioning of cameras for 3D video. Set up lighting with flexibility for video editors to choose final composition. (Documentary produced by Cortina Productions) [][project site]

Ralph L. Carr Judicial Center ‐ Assembling the Law and Make the Case Created concept characters for a 3D interactive to inform and educate visitors on court case proceedings. Designed and implemented scene lighting and positioned cameras for 3D video. Refined 3D animations to ensure client received high quality product with attention to detail. (Museum Exhibit produced by Cortina Productions) [images][project site]

The Henry Ford Museum – Driving America Refined existing Model T asset to meet client specification by adjusting geometry, and adding details for use in a driving simulation. Created high resolution models of a Chrysler 300; a Ford Mustang; and a BMW 2 Series to educate the public through interactive illustration of the differences between eco‐friendly and sports designs. (Museum Exhibit produced by Cortina Productions) [][project site]

Aquarium of the Pacific – Voices of the Sea Created and rigged anatomically correct and realistically textured 3D models of 12 different whale species. Advised superiors in the evaluation, procurement, and use of ZBrush to complete the project. (Museum Exhibit produced by Cortina Productions) [images] [project site]

Chicago Bears ‐ Hall of Fame Created backgrounds for 2D interactive video exhibits. Designed user interface reflecting the team’s style and brand through the consistent application of franchise fonts and colors. (Museum Exhibit produced by Cortina Productions)

Pomeroy Sports Centre – Celebration Wall Created the user interface and a 3D model of a hockey player for a game that was designed to educate visitors about the historical sporting achievements and center’s community contributions in Fort St. John.(Educational Game produced by Cortina Productions) [][project site]

The National Archives Museum – Freedom Hall Entry Wall and The National Archives’ Mission (film) Assisted lead in designing different options for interactive entrance wall of museum. Updated 3D assets for the signature film which educated the public about the purpose of the National Archives. Resolved issues with film rendering to deliver quality product by deadline. (Museum Exhibit produced by Cortina Productions)

Chicago Museum of Science and Industry – Proposal for Future Energy Chicago Created 3D spherical and flat renderings of Chicago, including models of Chicago landmarks to present to clients an educational interactive exhibit teaching the public about environmental tradeoffs when choosing building materials and energy sources. (Museum Exhibit Proposal produced by Cortina Productions)

Party of Sin (PC Game, released 2012) Developed concept art for game environments and characters in accordance with established design aesthetic and panting style. Created environment models and textures for multiple game levels. [][project site][trailer]

John Deere Headquarters Museum – Our Growing Planet Designed scoring system and display for educational interactive regarding global population growth and John Deere’s contribution to sustainable farming practices. Created user interface elements which reflect the company’s style and brand through the consistent application of their fonts and colors.

Smithsonian Zoo Mobile App Created 2D icon assets for the mobile app. Resolved memory requirements of the app by reducing image size and streamlining processing.